- 新增图像生成接口,支持试用、积分和自定义API Key模式 - 实现生成图片结果异步上传至MinIO存储,带重试机制 - 优化积分预扣除和异常退还逻辑,保障用户积分准确 - 添加获取生成历史记录接口,支持时间范围和分页 - 提供本地字典配置接口,支持模型、比例、提示模板和尺寸 - 实现图片批量上传接口,支持S3兼容对象存储 feat(admin): 增加管理员角色管理与权限分配接口 - 实现角色列表查询、角色创建、更新及删除功能 - 增加权限列表查询接口 - 实现用户角色分配接口,便于统一管理用户权限 - 增加系统字典增删查改接口,支持分类过滤和排序 - 权限控制全面覆盖管理接口,保证安全访问 feat(auth): 完善用户登录注册及权限相关接口与页面 - 实现手机号验证码发送及校验功能,保障注册安全 - 支持手机号注册、登录及退出接口,集成日志记录 - 增加修改密码功能,验证原密码后更新 - 提供动态导航菜单接口,基于权限展示不同菜单 - 实现管理界面路由及日志、角色、字典管理页面访问权限控制 - 添加系统日志查询接口,支持关键词和等级筛选 feat(app): 初始化Flask应用并配置蓝图与数据库 - 创建应用程序工厂,加载配置,初始化数据库和Redis客户端 - 注册认证、API及管理员蓝图,整合路由 - 根路由渲染主页模板 - 应用上下文中自动创建数据库表,保证运行环境准备完毕 feat(database): 提供数据库创建与迁移支持脚本 - 新增数据库创建脚本,支持自动检测是否已存在 - 添加数据库表初始化脚本,支持创建和删除所有表 - 实现RBAC权限初始化,包含基础权限和角色创建 - 新增字段手动修复脚本,添加用户API Key和积分字段 - 强制迁移脚本支持清理连接和修复表结构,初始化默认数据及角色分配 feat(config): 新增系统配置参数 - 配置数据库、Redis、Session和MinIO相关参数 - 添加AI接口地址及试用Key配置 - 集成阿里云短信服务配置及开发模式相关参数 feat(extensions): 初始化数据库、Redis和MinIO客户端 - 创建全局SQLAlchemy数据库实例和Redis客户端 - 配置基于boto3的MinIO兼容S3客户端 chore(logs): 添加示例系统日志文件 - 记录用户请求、验证码发送成功与失败的日志信息
103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
#ifndef GREENLET_THREAD_STATE_CREATOR_HPP
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#define GREENLET_THREAD_STATE_CREATOR_HPP
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#include <ctime>
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#include <stdexcept>
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#include "greenlet_internal.hpp"
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#include "greenlet_refs.hpp"
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#include "greenlet_thread_support.hpp"
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#include "TThreadState.hpp"
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namespace greenlet {
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typedef void (*ThreadStateDestructor)(ThreadState* const);
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// Only one of these, auto created per thread as a thread_local.
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// Constructing the state constructs the MainGreenlet.
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template<ThreadStateDestructor Destructor>
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class ThreadStateCreator
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{
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private:
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// Initialized to 1, and, if still 1, created on access.
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// Set to 0 on destruction.
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ThreadState* _state;
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G_NO_COPIES_OF_CLS(ThreadStateCreator);
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inline bool has_initialized_state() const noexcept
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{
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return this->_state != (ThreadState*)1;
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}
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inline bool has_state() const noexcept
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{
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return this->has_initialized_state() && this->_state != nullptr;
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}
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public:
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ThreadStateCreator() :
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_state((ThreadState*)1)
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{
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}
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~ThreadStateCreator()
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{
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if (this->has_state()) {
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Destructor(this->_state);
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}
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this->_state = nullptr;
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}
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inline ThreadState& state()
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{
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// The main greenlet will own this pointer when it is created,
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// which will be right after this. The plan is to give every
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// greenlet a pointer to the main greenlet for the thread it
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// runs in; if we are doing something cross-thread, we need to
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// access the pointer from the main greenlet. Deleting the
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// thread, and hence the thread-local storage, will delete the
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// state pointer in the main greenlet.
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if (!this->has_initialized_state()) {
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// XXX: Assuming allocation never fails
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this->_state = new ThreadState;
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// For non-standard threading, we need to store an object
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// in the Python thread state dictionary so that it can be
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// DECREF'd when the thread ends (ideally; the dict could
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// last longer) and clean this object up.
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}
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if (!this->_state) {
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throw std::runtime_error("Accessing state after destruction.");
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}
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return *this->_state;
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}
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operator ThreadState&()
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{
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return this->state();
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}
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operator ThreadState*()
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{
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return &this->state();
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}
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inline int tp_traverse(visitproc visit, void* arg)
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{
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if (this->has_state()) {
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return this->_state->tp_traverse(visit, arg);
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}
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return 0;
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}
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};
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}; // namespace greenlet
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#endif
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