- 新增图像生成接口,支持试用、积分和自定义API Key模式 - 实现生成图片结果异步上传至MinIO存储,带重试机制 - 优化积分预扣除和异常退还逻辑,保障用户积分准确 - 添加获取生成历史记录接口,支持时间范围和分页 - 提供本地字典配置接口,支持模型、比例、提示模板和尺寸 - 实现图片批量上传接口,支持S3兼容对象存储 feat(admin): 增加管理员角色管理与权限分配接口 - 实现角色列表查询、角色创建、更新及删除功能 - 增加权限列表查询接口 - 实现用户角色分配接口,便于统一管理用户权限 - 增加系统字典增删查改接口,支持分类过滤和排序 - 权限控制全面覆盖管理接口,保证安全访问 feat(auth): 完善用户登录注册及权限相关接口与页面 - 实现手机号验证码发送及校验功能,保障注册安全 - 支持手机号注册、登录及退出接口,集成日志记录 - 增加修改密码功能,验证原密码后更新 - 提供动态导航菜单接口,基于权限展示不同菜单 - 实现管理界面路由及日志、角色、字典管理页面访问权限控制 - 添加系统日志查询接口,支持关键词和等级筛选 feat(app): 初始化Flask应用并配置蓝图与数据库 - 创建应用程序工厂,加载配置,初始化数据库和Redis客户端 - 注册认证、API及管理员蓝图,整合路由 - 根路由渲染主页模板 - 应用上下文中自动创建数据库表,保证运行环境准备完毕 feat(database): 提供数据库创建与迁移支持脚本 - 新增数据库创建脚本,支持自动检测是否已存在 - 添加数据库表初始化脚本,支持创建和删除所有表 - 实现RBAC权限初始化,包含基础权限和角色创建 - 新增字段手动修复脚本,添加用户API Key和积分字段 - 强制迁移脚本支持清理连接和修复表结构,初始化默认数据及角色分配 feat(config): 新增系统配置参数 - 配置数据库、Redis、Session和MinIO相关参数 - 添加AI接口地址及试用Key配置 - 集成阿里云短信服务配置及开发模式相关参数 feat(extensions): 初始化数据库、Redis和MinIO客户端 - 创建全局SQLAlchemy数据库实例和Redis客户端 - 配置基于boto3的MinIO兼容S3客户端 chore(logs): 添加示例系统日志文件 - 记录用户请求、验证码发送成功与失败的日志信息
224 lines
8.2 KiB
C++
224 lines
8.2 KiB
C++
/* -*- indent-tabs-mode: nil; tab-width: 4; -*- */
|
|
/**
|
|
* Implementation of the ThreadState destructors.
|
|
*
|
|
* Format with:
|
|
* clang-format -i --style=file src/greenlet/greenlet.c
|
|
*
|
|
*
|
|
* Fix missing braces with:
|
|
* clang-tidy src/greenlet/greenlet.c -fix -checks="readability-braces-around-statements"
|
|
*/
|
|
#ifndef T_THREADSTATE_DESTROY
|
|
#define T_THREADSTATE_DESTROY
|
|
|
|
#include "TGreenlet.hpp"
|
|
|
|
#include "greenlet_thread_support.hpp"
|
|
#include "greenlet_compiler_compat.hpp"
|
|
#include "TGreenletGlobals.cpp"
|
|
#include "TThreadState.hpp"
|
|
#include "TThreadStateCreator.hpp"
|
|
|
|
namespace greenlet {
|
|
|
|
extern "C" {
|
|
|
|
struct ThreadState_DestroyNoGIL
|
|
{
|
|
/**
|
|
This function uses the same lock that the PendingCallback does
|
|
*/
|
|
static void
|
|
MarkGreenletDeadAndQueueCleanup(ThreadState* const state)
|
|
{
|
|
#if GREENLET_BROKEN_THREAD_LOCAL_CLEANUP_JUST_LEAK
|
|
// One rare platform.
|
|
return;
|
|
#endif
|
|
// We are *NOT* holding the GIL. Our thread is in the middle
|
|
// of its death throes and the Python thread state is already
|
|
// gone so we can't use most Python APIs. One that is safe is
|
|
// ``Py_AddPendingCall``, unless the interpreter itself has
|
|
// been torn down. There is a limited number of calls that can
|
|
// be queued: 32 (NPENDINGCALLS) in CPython 3.10, so we
|
|
// coalesce these calls using our own queue.
|
|
|
|
if (!MarkGreenletDeadIfNeeded(state)) {
|
|
// No state, or no greenlet
|
|
return;
|
|
}
|
|
|
|
// XXX: Because we don't have the GIL, this is a race condition.
|
|
if (!PyInterpreterState_Head()) {
|
|
// We have to leak the thread state, if the
|
|
// interpreter has shut down when we're getting
|
|
// deallocated, we can't run the cleanup code that
|
|
// deleting it would imply.
|
|
return;
|
|
}
|
|
|
|
AddToCleanupQueue(state);
|
|
|
|
}
|
|
|
|
private:
|
|
|
|
// If the state has an allocated main greenlet:
|
|
// - mark the greenlet as dead by disassociating it from the state;
|
|
// - return 1
|
|
// Otherwise, return 0.
|
|
static bool
|
|
MarkGreenletDeadIfNeeded(ThreadState* const state)
|
|
{
|
|
if (!state) {
|
|
return false;
|
|
}
|
|
LockGuard cleanup_lock(*mod_globs->thread_states_to_destroy_lock);
|
|
if (state->has_main_greenlet()) {
|
|
// mark the thread as dead ASAP.
|
|
// this is racy! If we try to throw or switch to a
|
|
// greenlet from this thread from some other thread before
|
|
// we clear the state pointer, it won't realize the state
|
|
// is dead which can crash the process.
|
|
PyGreenlet* p(state->borrow_main_greenlet().borrow());
|
|
assert(p->pimpl->thread_state() == state || p->pimpl->thread_state() == nullptr);
|
|
dynamic_cast<MainGreenlet*>(p->pimpl)->thread_state(nullptr);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void
|
|
AddToCleanupQueue(ThreadState* const state)
|
|
{
|
|
assert(state && state->has_main_greenlet());
|
|
|
|
// NOTE: Because we're not holding the GIL here, some other
|
|
// Python thread could run and call ``os.fork()``, which would
|
|
// be bad if that happened while we are holding the cleanup
|
|
// lock (it wouldn't function in the child process).
|
|
// Make a best effort to try to keep the duration we hold the
|
|
// lock short.
|
|
// TODO: On platforms that support it, use ``pthread_atfork`` to
|
|
// drop this lock.
|
|
LockGuard cleanup_lock(*mod_globs->thread_states_to_destroy_lock);
|
|
|
|
mod_globs->queue_to_destroy(state);
|
|
if (mod_globs->thread_states_to_destroy.size() == 1) {
|
|
// We added the first item to the queue. We need to schedule
|
|
// the cleanup.
|
|
|
|
// A size greater than 1 means that we have already added the pending call,
|
|
// and in fact, it may be executing now.
|
|
// If it is executing, our lock makes sure that it will see the item we just added
|
|
// to the queue on its next iteration (after we release the lock)
|
|
//
|
|
// A size of 1 means there is no pending call, OR the pending call is
|
|
// currently executing, has dropped the lock, and is deleting the last item
|
|
// from the queue; its next iteration will go ahead and delete the item we just added.
|
|
// And the pending call we schedule here will have no work to do.
|
|
int result = AddPendingCall(
|
|
PendingCallback_DestroyQueue,
|
|
nullptr);
|
|
if (result < 0) {
|
|
// Hmm, what can we do here?
|
|
fprintf(stderr,
|
|
"greenlet: WARNING: failed in call to Py_AddPendingCall; "
|
|
"expect a memory leak.\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
PendingCallback_DestroyQueue(void* UNUSED(arg))
|
|
{
|
|
// We're may or may not be holding the GIL here (depending on
|
|
// Py_GIL_DISABLED), so calls to ``os.fork()`` may or may not
|
|
// be possible.
|
|
while (1) {
|
|
ThreadState* to_destroy;
|
|
{
|
|
LockGuard cleanup_lock(*mod_globs->thread_states_to_destroy_lock);
|
|
if (mod_globs->thread_states_to_destroy.empty()) {
|
|
break;
|
|
}
|
|
to_destroy = mod_globs->take_next_to_destroy();
|
|
}
|
|
assert(to_destroy);
|
|
assert(to_destroy->has_main_greenlet());
|
|
// Drop the lock while we do the actual deletion.
|
|
// This allows other calls to MarkGreenletDeadAndQueueCleanup
|
|
// to enter and add to our queue.
|
|
DestroyOne(to_destroy);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
DestroyOne(const ThreadState* const state)
|
|
{
|
|
// May or may not be holding the GIL (depending on Py_GIL_DISABLED).
|
|
// Passed a non-shared pointer to the actual thread state.
|
|
// state -> main greenlet
|
|
assert(state->has_main_greenlet());
|
|
PyGreenlet* main(state->borrow_main_greenlet());
|
|
// When we need to do cross-thread operations, we check this.
|
|
// A NULL value means the thread died some time ago.
|
|
// We do this here, rather than in a Python dealloc function
|
|
// for the greenlet, in case there's still a reference out
|
|
// there.
|
|
dynamic_cast<MainGreenlet*>(main->pimpl)->thread_state(nullptr);
|
|
|
|
delete state; // Deleting this runs the destructor, DECREFs the main greenlet.
|
|
}
|
|
|
|
|
|
static int AddPendingCall(int (*func)(void*), void* arg)
|
|
{
|
|
// If the interpreter is in the middle of finalizing, we can't add a
|
|
// pending call. Trying to do so will end up in a SIGSEGV, as
|
|
// Py_AddPendingCall will not be able to get the interpreter and will
|
|
// try to dereference a NULL pointer. It's possible this can still
|
|
// segfault if we happen to get context switched, and maybe we should
|
|
// just always implement our own AddPendingCall, but I'd like to see if
|
|
// this works first
|
|
#if GREENLET_PY313
|
|
if (Py_IsFinalizing()) {
|
|
#else
|
|
if (_Py_IsFinalizing()) {
|
|
#endif
|
|
#ifdef GREENLET_DEBUG
|
|
// No need to log in the general case. Yes, we'll leak,
|
|
// but we're shutting down so it should be ok.
|
|
fprintf(stderr,
|
|
"greenlet: WARNING: Interpreter is finalizing. Ignoring "
|
|
"call to Py_AddPendingCall; \n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
return Py_AddPendingCall(func, arg);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
};
|
|
|
|
}; // namespace greenlet
|
|
|
|
// The intent when GET_THREAD_STATE() is needed multiple times in a
|
|
// function is to take a reference to its return value in a local
|
|
// variable, to avoid the thread-local indirection. On some platforms
|
|
// (macOS), accessing a thread-local involves a function call (plus an
|
|
// initial function call in each function that uses a thread local);
|
|
// in contrast, static volatile variables are at some pre-computed
|
|
// offset.
|
|
typedef greenlet::ThreadStateCreator<greenlet::ThreadState_DestroyNoGIL::MarkGreenletDeadAndQueueCleanup> ThreadStateCreator;
|
|
static thread_local ThreadStateCreator g_thread_state_global;
|
|
#define GET_THREAD_STATE() g_thread_state_global
|
|
|
|
#endif //T_THREADSTATE_DESTROY
|